#include "WaterFloor.h"

//
//Constructors
//
WaterFloor::WaterFloor(int cx, int cy, int cz, ObjectType object)
{
	state = WATERFILLED;
	x = cx; y = cy; z = cz;
	flrObj = object;
	type = WATER;
}

WaterFloor::WaterFloor(int cx, int cy, int cz)
{
	state = WATERFILLED;
	x = cx; y = cy; z = cz;
	flrObj = NONE;
	type = WATER;
}

WaterFloor::~WaterFloor(void)
{
}

void WaterFloor::changeObject(ObjectType type){

	flrObj = type;

}
